| Dealer’s left | Extra hours to start — and on 16 you hit, no arguing. House custom. | +50 hours; +1 charm(s); must hit hard 16 |
| Dealer’s right | His hole card sits face-up in Room 1. A courtesy. Do not read into it. | +1 charm(s); sees the hole card in Room 1 |
| The empty chair across | One extra charm to begin, and His Offer is never made to you. Some seats he protects. | +2 charm(s); His Offer forbidden |
| The chair with the cracked leather | Fewer hours to start, but nothing common is ever offered here. The leather remembers better guests. | -50 hours; +1 charm(s); only rare+ charms |
| The high-back chair | A fair chair at an even table. He offers nothing, and takes nothing — to begin with. | +2 charm(s) |