Drawback negotiation
Pale Jack ships 18 drawback arcana. Each imposes a constraint or a cost in exchange for a benefit. Unlike normal arcana, drawbacks don’t enter your tray silently — the player must explicitly sign the contract.
The negotiation prompt
Section titled “The negotiation prompt”When you tap BUY on a drawback in the shop:
THE TERMS
iron vow
YOU AGREEYou will not double down.
IN RETURN+50 chips on every stand.
60 chips
[DECLINE] [ACCEPT]ACCEPT runs the actual purchase + capital deduction. DECLINE leaves the offer in place for re-attempt. The flow is the same for shop purchases, chair-placed drawbacks, and any future drawback acquisition path.
The catalog
Section titled “The catalog”| Arcanum | Tier | Cost | Return |
|---|---|---|---|
| The Iron Vow | unc | No double-down. | +50 chips per stand. |
| The Sealed Pocket | unc | No Refusal. | +30 chips per win. |
| The Bound Tongue | unc | No surrender. | +40 chips per hard-16 won. |
| The Open Window | unc | No Refusal on first card. | +1 sanity per cleared room. |
| The Stricter Ledger | unc | −20 to mult cap for the night. | +50 chips per cleared room. |
| The Ace’s Burden | common | Aces don’t contribute to mult. | +6 chips per ace played. |
| The Will of the Late | rare | Cannot win Room 1. | +500 chips at dawn if reached. |
| The Long Bargain | mythic | All purchases cost 50% more. | At dawn, remaining chips ×1.3. |
| The Loan You Cannot Repay | rare | Capital resets to zero entering Room 2. | First three wins after pay 5×. |
| The Six-Day Wager | unc | One fewer hand per room. | First blackjack each room pays 5:2. |
| The Cup at Six | common | Sanity cap is 3 instead of 6. | +5 chips per hand at sanity ≤ 3. |
| The Bone Pact | rare | −1 sanity on every hand played. | First blackjack each room pays 7:2. |
| The Empty Hand | rare | Odd hands of the room: no charms fire. | Even hands: +5 mult. |
| The Owed Letter | unc | −25 chips per cleared room. | +400 chips at dawn. |
| The Smaller Chair | unc | Cascade chain ends after first fire. | +25 chips per arcanum-fire. |
| The Vow of Withdrawal | rare | No double, no split. | +1.5× hand value on every surrender. |
| The Vow of the Plunger | rare | Doubled bust costs 2× capital. | May double on any total. |
| The Stranger’s Half | rare | Split-lose costs 1.5× capital. | May split any pair. |
Why explicit acceptance
Section titled “Why explicit acceptance”Without the prompt, a drawback would sneak into the tray, the player would discover the constraint mid-hand (“wait, why can’t I double?”), and the design would feel like punishment rather than contract. The prompt converts the moment into a transaction the player chose with full knowledge of the terms.
In-fiction framing
Section titled “In-fiction framing”The dealer treats every drawback as a contract he is required to process but personally hopes you decline:
“You signed. I did not have you read it twice. I should have.” — arcanumAcquired, drawback flavor
“The terms have been agreed. He files them carefully.” — acceptance follow-up
Where this lives
Section titled “Where this lives”lib/sim/arcanum.dart—Arcanum.isDrawback,drawbackCost,drawbackReturngetters.lib/ui/drawback_negotiation_prompt.dart— the modal UI.lib/ui/shop_screen.dart— gates drawback purchases through the prompt.test/sim/drawback_marking_test.dart— verifies all 18 are marked.test/ui/shop_drawback_gating_test.dart— verifies the gating UX.